Resources

Glossary

Definitions of digital signage software, interactive kiosks, no-code platforms, wayfinding, digital interpretation, and related exhibit terms.

Platforms & software

Platforms & software

What is a CMS for digital signage?

A CMS, or content management system, for [digital signage](/resources/glossary/digital-signage-software) is the content layer that feeds screens: collections, media, copy, and versions. A generic web CMS is built for pages and posts, not for physical displays, kiosk flows, or a player on hardware.

Platforms & software

What is digital signage software?

Digital signage software is a system for creating, scheduling, and publishing content to screens in physical spaces—lobbies, galleries, stores, campuses—instead of treating each display as a one-off slideshow. It is built for always-on playback, remote updates, and, in interactive products, touch.

Platforms & software

How much does digital signage software cost?

[Digital signage software](/resources/glossary/digital-signage-software) typically runs from free tiers to hundreds of dollars per screen, per month, depending on the vendor. Custom interactive builds add tens of thousands up front plus retainers. Zibit uses a flat plan instead of a per-screen meter—see the FAQ for current Zibit prices.

Platforms & software

What is interactive kiosk software?

Interactive kiosk software is the authoring and playback system behind a walk-up touchscreen—not a looping video. It handles layouts, navigation between screens, media, and deployment to physical hardware so visitors can tap, search, or explore on their own.

Platforms & software

What is a no-code platform?

A no-code platform lets people build and publish software visually—with a drag-and-drop editor, templates, and shared styles—instead of writing code. Zibit is a no-code platform for [digital signage](/resources/glossary/digital-signage-software), [interactive kiosks](/resources/glossary/interactive-kiosk-software), and [touchscreen exhibits](/resources/glossary/touchscreen-exhibit), so the people closest to the content can ship without a developer.

Platforms & software

No-code vs. low-code vs. custom development

[No-code](/resources/glossary/no-code-platform) means non-developers can build and publish. Low-code still needs technical staff for glue code and custom logic. Custom development is built from scratch and stays expensive to change. For most kiosk, exhibit, and signage work, no-code covers the job; custom is for one-off hardware or system integrations.

Players & multi-screen

Experience types

Experience types

What is a digital menu board?

A digital menu board is signage for food, retail, or attractions that shows offerings, prices, and promotions—often across several coordinated screens. Updates should not require a designer on site every time an item changes.

Experience types

Digital signage vs. interactive kiosk—what's the difference?

[Digital signage](/resources/glossary/digital-signage-software) is typically one-way: scheduled content on a screen people look at. An [interactive kiosk](/resources/glossary/interactive-kiosk-software) is two-way: a visitor touches, searches, or navigates. Many venues need both—a menu board beside a product explorer—which is why [multi-screen sync](/resources/glossary/multi-screen-sync) matters.

Experience types

What is a digital wayfinding system?

A digital wayfinding system helps people find destinations in a building or campus using directories, maps, and often a touchscreen. It is a kiosk and signage use case—not a separate product category—and it has to stay accurate when rooms, hours, or exhibits change.

Experience types

What is a self-service kiosk?

A self-service kiosk is a walk-up screen where a visitor completes a task without staff—wayfinding, catalog lookup, hours and tickets, donor information. It is distinct from a staff-operated checkout terminal, even when both use a touchscreen.

Experience types

What is a visitor center kiosk?

A visitor center kiosk orients people when they arrive: hours, maps, exhibits, events, and often a short story about the place. It usually mixes wayfinding and interpretation, and it has to work for first-time visitors without staff standing next to the screen.

Museums & cultural

Accessibility

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